Phase A features:If new models are completed they will be added inmediately.PHASE HAS BEEN COMPLETED!Phase B will follow and it should feature:-Increase infantry's HP (+5 HP or something).
-Increase
light armoured and non-armoured vehicles HP. Add some armour to all of
them. (A few HP ¿5, 10, 15? and 1 or 2 points or armour).
-Update track's lifetime and tone depending on the weight of the vehicles.
-Slightly
increase turret's and track's rotating time. (Again? Maybe I will only
do the second thing.) Decrease heavy weaponry reloading frequency.
-Increase infantry's AT weaponry reload time. (Just a little bit.)
-Revise the 25mm and 20mm guns.
-Decrease wheeled vehicles (specially civilian cars') speed.
-Dustshoot effect for the tanks and spg.
-AI Price and repair cost.
-Recon. vehicles SightPower. (< 1, but more than snipers).
-Revise heavies and medium's HP.
-Revise rotating speed for trucks and cars.
-Revise engineering units. Some of them cannot build trenches.
Phase C, mapping:-'Nacht' scenario is ready. Only unit placing and scripting is needed.
-Joseph Porta was working on one map. That map?
-I've got, at least, two maps half-done.
-One or two Iran-Iraq maps created by gagarin?
-There's one map completely ready which was created from an AFGs map.