Model: Jaguar/Kevin
Skin: gagarin
[CSLA 2.0 Patch] Ural & BM-21 Animations
Hi!
I am sharing with you this little patch that corrects the old animations for the Ural-375D and BM-21 models included up to CSLA 2.0. Indeed, that's a bug that has been on CSLA since its very first release by Ice Bear and Soviet Man. The old models:
-Could be traversed/overpassed by other units once destroyed,
-had shadow mistakes in some of their animations,
-and had some animations that were phisically impossible (the models rotated over 270º around the X axis, cutting across the land).
Check the following pictures and you will understand what I mean:
This patch solves those little visual bugs:
DOWNLOAD
Put the pack inside your CSLA 2.0/Data folder.
Regards,
Kevin
I am sharing with you this little patch that corrects the old animations for the Ural-375D and BM-21 models included up to CSLA 2.0. Indeed, that's a bug that has been on CSLA since its very first release by Ice Bear and Soviet Man. The old models:
-Could be traversed/overpassed by other units once destroyed,
-had shadow mistakes in some of their animations,
-and had some animations that were phisically impossible (the models rotated over 270º around the X axis, cutting across the land).
Check the following pictures and you will understand what I mean:
This patch solves those little visual bugs:
DOWNLOAD
Put the pack inside your CSLA 2.0/Data folder.
Regards,
Kevin
Updated TPz 1 Fuchs
Model: Jaguar/Kevin
Skin: gagarin
Old model (Jaguar) and skin (gagarin)
Skin: gagarin
Old model (Jaguar) and skin (gagarin)
Old model (Jaguar/Kevin) and skin (gagarin)
Click on the images to enlarge them
[CSLA 2.0 - DOWNLOAD] Donetsk Airport (Multiplayer)
Title: [Donetsk] Airport (Aeropuerto [de Donetsk] in Spanish).
Author: Bricks (from here). Youtube channel.
Mod version: CSLA 2.0/CSLA 2.0.1
Parties involved: USA - CCCP
Map Size: 18x18
Maximum number of guests: 6
Reinforcements' delay: 3/300/600/900/1200/1500/1800 seconds
Aircraft: No
DOWNLOAD
Install it in your Run/ModsCSLA 2.0/Data folder.
[CSLA 2.0] A must play! (III)
Tank battle in the Ready to Burn map:
Fulda Gap gameplay:
Vielsalm (multiplayer edit):
[CSLA 2.0 - DOWNLOAD] Hamburg (Multiplayer)
Title: Hamburg (Hamburgo in Spanish).
Author: Bricks (from here). Youtube channel.
Mod version: CSLA 2.0/CSLA 2.0.1
Parties involved: Czechoslovakia - West Germany
Map Size: 14x14
Maximum number of guests: 4
Reinforcements' delay: 5/10/15/20/25/30
Aircraft: Reconnaissance/Interceptor/Attacker
DOWNLOAD
Install it in your Run/ModsCSLA 2.0/Data folder.
I want to thank Bricks for sharing his map with me. I also thank him and the rest of the 'Napeolics Wars' community for their great CSLA gameplays.
[CSLA 2.0] A must play! (II)
Battle of Hamburg (That's a new map. I am looking forward to contacting its author).
Rainy day
Ready to burn:
Vielsalm (Multiplayer map):
SA-8 Gecko in-game:
Map under development!
A few days ago, Denis posted on Blitz Srbija a few WIPs from a map he is currently working on for CSLA 3.0! So far we know it's going to be 20x20, but we don't know anything else...
Update on the to-do list (02/05/2017)
Phase A features:
If new models are completed they will be added inmediately.
PHASE HAS BEEN COMPLETED!
Phase B will follow and it should feature:
-Increase infantry's HP (+5 HP or something).
-Increase light armoured and non-armoured vehicles HP. Add some armour to all of them. (A few HP ¿5, 10, 15? and 1 or 2 points or armour).
-Update track's lifetime and tone depending on the weight of the vehicles.
-Slightly increase turret's and track's rotating time. (Again? Maybe I will only do the second thing.) Decrease heavy weaponry reloading frequency.
-Increase infantry's AT weaponry reload time. (Just a little bit.)
-Revise the 25mm and 20mm guns.
-Decrease wheeled vehicles (specially civilian cars') speed.
-Dustshoot effect for the tanks and spg.
-AI Price and repair cost.
-Recon. vehicles SightPower. (< 1, but more than snipers).
-Revise heavies and medium's HP.
-Revise rotating speed for trucks and cars.
-Revise engineering units. Some of them cannot build trenches.
Phase C, mapping:
-'Nacht' scenario is ready. Only unit placing and scripting is needed.
-Joseph Porta was working on one map. That map?
-I've got, at least, two maps half-done.
-One or two Iran-Iraq maps created by gagarin?
-There's one map completely ready which was created from an AFGs map.
If new models are completed they will be added inmediately.
PHASE HAS BEEN COMPLETED!
Phase B will follow and it should feature:
-Increase infantry's HP (+5 HP or something).
-Increase light armoured and non-armoured vehicles HP. Add some armour to all of them. (A few HP ¿5, 10, 15? and 1 or 2 points or armour).
-Update track's lifetime and tone depending on the weight of the vehicles.
-Slightly increase turret's and track's rotating time. (Again? Maybe I will only do the second thing.) Decrease heavy weaponry reloading frequency.
-Increase infantry's AT weaponry reload time. (Just a little bit.)
-Revise the 25mm and 20mm guns.
-Decrease wheeled vehicles (specially civilian cars') speed.
-Dustshoot effect for the tanks and spg.
-AI Price and repair cost.
-Recon. vehicles SightPower. (< 1, but more than snipers).
-Revise heavies and medium's HP.
-Revise rotating speed for trucks and cars.
-Revise engineering units. Some of them cannot build trenches.
Phase C, mapping:
-'Nacht' scenario is ready. Only unit placing and scripting is needed.
-Joseph Porta was working on one map. That map?
-I've got, at least, two maps half-done.
-One or two Iran-Iraq maps created by gagarin?
-There's one map completely ready which was created from an AFGs map.
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